![]() but it's still the worst Skill in the game by a solid margin. ![]() I think Repairs reputation as 'WORST GAME STAT EVAR~!!!' is overblown. So a pro, but one of those annoying 'only on paper' ones. And the ones you DO scavenge will just take up ONE inventory anyway, unless you Recycle them for a pittance of nanites and/or ignore them. but~ if you ration those until your Maintenance Skill is even semi-high, you can make it to end-game on just scavenged ones. You using 'just' nanites for Repair means you don't have to backtrack for tools.Stuff like low stat Standard or Energy weapons where you have to keep plinking away at enemies? Again, not a wrong design as such, but did make my chosen combo rather annoying. Repair seem highly weighted towards being practical for 'one shot, one kill' high damage weapons.why not reward people using the entire skill tree? OR make those auto-repair units feel more valuable? Only one broken keypad in the entire game seems like a real missed opportunity.but I was running Energy right then, so~ didn't actually get to try that one for myself. The ONE exception I noticed that seems to show up early enough to be special & practical, is if you go for Standard Weapons and that one broken Assault Rifle hidden in Engineering. Think that could have been both a neat show-case of 'this is what you can get to use later,' neat environmental story-telling, AND actually tempt people into using Repair more. Seemed quite the missed opportunity not to have, say, that early armory exploded open or something, with a copy of each gun in it but only in broken condition. And~ well, if I'd just focused on the Weapon Skill in question, that would have meant I'd gotten to start using that gun right away, right? but it was dang rare I had the skill to actually Repair AND use them before I could just plain find them anyway in working-order. but~ none of 'em have anything unique in 'em if you fix OR hack them. I imagine this would have been less annoying if I'd gone for just Standard weapons and not the already semi-infamous Energy weapons, though. This lets you do some cool tricks as mentioned above, but also eats a ton of inventory space & you're semi-forced into picking up Modify & Maintenance too. AKA, keeping multiple copies of the same type of gun. 'Pirate Reload' is your only real option for not getting rushed in a fight WHEN your gun/s break.I realize this one's a bit petty, but it meant even more button mashing in combat. Energy Weapons switch to the highest quality gun by default, NOT the one with the highest charge.Like, seriously, I semi-gave up as mentioned above, not because my skill suddenly stopped working, but pure tedium in doing the mini-game again & again. Keeping Weapons online via Repair gets deeply annoying after a while.And unless you dip into Psi for that one anti-breaking power, that stuff's completely luck based. This means you can Repair, fire a couple of shots, and~ the weapon's jammed again. When you Repair, you DON'T actually get your skill level in Item Quality.That lead to some cool moments & choices I've never had the chance to have before. Find a charged but broken laser pistol? Why not pick it up, repair it, mod it, and hello~ new hotness as I discard the one with zero charge. Having so many tech skills let me do some cool tricks I've never gotten a chance to do before.Hearing that 'click, weapon jammed' mid-fight? Made the game fresh again despite how many times I've played this game. It was surprisingly tense and fun keeping my weapons 'online' this way at least to start with.I would frequently get entire boards without a single Red node, even near the end. The mini-game is shockingly easy compared with Hacking or Modify, once your Repair skill starts leveling a bit.By the time I started burning through my nanites in the penultimate level on actual ammo, I had nearly 2,5 K (!) nanites. Typically only 7-15 nanites per attempt, or thereabout. Was shocked how few nanites I was spending. It's really, really freakin' cheap for Standard & Energy weapons.being the only player quite possibly ever in this game that even tried not only maxing my Repair skill, but making it a priority, I have some thoughts. Recreation, Operations, somewhere? My stack of found tools never ran out anyway. I gave up and started using Maintenance around. Started as Marine, for that early Laser Pistol. Oh and credit where it's due: I blame Mandalore Gaming for putting this idea in my head. so turned it into a bit of a 'joke' with the whole 'artwork' thing. Did the run on my GoG version, and thought I'd share, but Steam wasn't quite cooperating with non-steam screen-grabs. Apologies for the slightly pretentious way of posting a screenshot.
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